Skeletal Cast 1.0 — Unity Plugin

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Skeletal Cast 1.0 — Unity Plugin Demo

Skeletal Cast 1.0 — Unity Plugin

Skeletal Cast is a real-time projection mapping plugin for Unity designed to bring digital content into physical spaces.

Map images, video, and live interactive Unity scenes onto walls, corners, scenic elements, and other real-world surfaces. Skeletal Cast provides intuitive tools for projection alignment, slicing, warping, masking, and edge blending, allowing you to shape and position content directly around your physical environment.

Switch between Media Projection and Game Engine Projection to create everything from mapped visual installations and architectural displays to interactive experiences driven directly from Unity.

Designed for creators, developers, themed entertainment, exhibits, events, and immersive installations, Skeletal Cast brings projection-mapping controls directly into the Unity workflow — without requiring a separate projection-mapping application.

Skeletal Cast 1.0 is currently available for Unity, with additional platform editions planned for the future.

 

Skeletal Cast 1.0 - Unity Plugin

AVAILABLE SOON

Real-time projection mapping directly inside Unity, with media projection, live game-engine projection, warping, masking, and edge blending.

Skeletal Cast 1.0 - Unreal Plugin

COMING SOON

A dedicated Unreal Engine edition of Skeletal Cast is planned, bringing the same core projection-mapping workflow to Unreal projects and interactive experiences.

Skeletal Cast 1.0 - Godot Plugin

COMING SOON

A dedicated Godot edition of Skeletal Cast is planned, bringing Skeletal Cast projection-mapping tools to Godot projects and interactive installations.

PROJECTION WARPING


Transform digital content to accurately fit real-world projection surfaces. Skeletal Cast combines broad geometric adjustments with precision controls, allowing content to be aligned across walls, corners, scenic structures, and other physical environments.

SLIDERS CONTROLS


Quickly adjust projection geometry using intuitive sliders for alignment, perspective, positioning, spread, and other common corrections. Ideal for making fast adjustments without individually editing control points.

MANUAL WARPING


Fine-tune projection geometry directly by manipulating individual control points. Manual warping provides precise correction for irregular, angled, curved, or imperfect physical surfaces.

EDGE BLENDING


Smoothly blend projection edges for cleaner transitions between mapped areas. Adjustable blend width, luminance, and falloff controls help create a more seamless visual result.

CUSTOM MASKING


Create custom projection areas to precisely control where content appears. Shape, position, scale, rotate, and feather masks to accommodate architectural features, scenic elements, openings, and other irregular surfaces.